// engine.cpp : Defines the entry point for the DLL application.
//

#include "EngineGL.h"
#ifdef WIN32
BOOL APIENTRY DllMain( HANDLE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
                                         )
{
    switch (ul_reason_for_call)
        {
                case DLL_PROCESS_ATTACH:
                case DLL_THREAD_ATTACH:
                case DLL_THREAD_DETACH:
                case DLL_PROCESS_DETACH:
                        break;
    }
    return TRUE;
}

#endif
extern "C" {
DLL_ENG Engine3D * __cdecl getEngine(){
        return new EngineGL();
}

DLL_ENG void __cdecl getEngineNameString(char * name){
        strcpy(name,"OpenGL 1.2");
}
}
